Landform Architect
Shape an island and change its climate.
Create a seeded island, then alter its elevation and moisture with terrain brushes, rain, and drying tools. Sea level and environmental events change the world, while the map reports elevation, humidity, biomes, and ocean coverage.

What you can do
Terrain and water
Raise or lower the ground, smooth it, add rain, or dry areas out. Brush radius and strength control how much of the map you affect.
World events
Storm Front, Quake Burst, Tidal Push, and Erode Calm apply broader changes across the landscape.
Inspect the map
Use the tile inspector for elevation and moisture. World stats summarize biomes, peak height, humidity, and ocean coverage.
World appearance
Four looks
Earth, Ember, Toxic, and Candy change the landscape colors.
Map controls
Change sea level and lighting, toggle topographic lines or the pixel grid, and pan around the map.
Why use Landform Architect?
Open Landform Architect when this style of making or play feels closest to what you want.
It is meant to be understood quickly through direct interaction, with more depth appearing as you keep playing.